Chat pays. You choose.
Bounties come in as requests, biggest pot first. Accept the ones you want. The rest go back to chat.
Set up in a minute.
A Geode mod. Install it like any other.
Tap the padlock on GD's main menu and type the code from Studio.
One browser source in OBS.
That's all of it.
It stays out of your way.
One small line next to the progress bar, only while a bounty is live: the pot and your tries. No popups, no sounds, nothing in the middle of your screen, and it costs your game about 0.3% of a frame at 240 fps. When it pays, the padlock pops open.
Your overlay, ready.
The live bounty, money coming in, messages from chat and the payout moment. Copy one link from Studio into OBS.
You keep 92%.
Fair to you. Fair to chat.
A clean run is what makes a win count. Nobody can say you faked it.
Questions
Do I have to turn off Mega Hack or Eclipse?
No. Mod menus can stay installed. Just don't switch on noclip, speedhacks or bots during a bounty: the referee judges what happens in the run.
Is Click Between Frames allowed?
Yes. The referee knows it and doesn't count it against you.
Can I say no to a bounty?
Always. Requests wait in Studio, biggest pot first, until you accept or decline, and declined money goes straight back to the viewers. You can pause new ones and set the smallest bounty you'll look at, or have it go by the level, so nobody gets an Extreme Demon first try out of you for $1.
What counts as an attempt?
Every attempt on that level after you accept, in normal mode from 0%. Practice mode or a start position ends the bounty. Leaving the level or a crash mid-run uses up the attempt.
What happens if I get flagged?
Most flags change nothing: the run pays, and the flag stays on it for everyone to see. Only a clear cheat (noclip, a speedhack, a bot, an edited level) holds the money while a person watches that part of your stream. If it was fair, it pays. The game tells you before you press Play what would flag or hold a win, while you can still turn it off.
Does the referee slow my game down?
No. Measured in the real game it uses about 11 microseconds of each frame, and network work happens off the game thread.
When do I get the money?
Seconds after the referee checks the run. This preview uses play money; the real version pays out for real.